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using a wavetable as a sampler

Patch B04.sampler.pd (Figure 2.14) shows how to use a wavetable as a sampler. In this case the index into the sample (the wavetable) is controlled by mousing on a number box at top. A convenient scaling for the number box is hundredths of a second; to convert to samples (as the input of tabread4~ requires) we multiply by 44100 samples/sec times 0.01 sec to get 441 samples per unit, before applying pack and line~ in much the same way as they were used in the previous example. The transposition you hear depends on how quickly you mouse up and down. This example has introduced one new object class:

Figure 2.14: A sampler with mouse-controlled index: B04.sampler.pd.
\begin{figure}\psfig{file=figs/fig02.14.ps}\end{figure}


\fbox{ $\mathrm{hip}\sim$\ }: simple high-pass (low-cut) filter. The creation argument gives the rolloff frequency in Hertz. We use it here to eliminate the constant (zero-frequency) output when the input sits in a single sample (whenever you aren't actively changing the wavetable reading location with the mouse.) Filters are discussed in chapter [*].

The pack and line~ in this example are not merely to make the sound more continuous, but are essential to making the sound intelligible at all. If the index into the wavetable lookup simply changed every time the mouse moved a pixel (say, twenty to fifty times a second) the overwhelming majority of samples would get the same index as the previous sample (the other 44000+ samples, not counting the ones where the mouse moved.) So the speed of precession would almost always be zero. Instead of changing transpositions, you would hear 20 to 50 Hertz grit. (Try it to find out what that sounds like!)


next up previous contents index
Next: looping samplers Up: Examples Previous: wavetable lookup in general   Contents   Index
msp 2003-12-08